Apple announces “App Store Best of 2012″… guess who’s on it?

What an amazing surprise to open the app store today and see the "Best of 2012" list from Apple… and Lili is right there!

We are just astoundingly grateful for those guys for the honor.  It's been an amazing ride this year and we want to thank all of you who gave Lili a try and helped to make our first year a great one.  Thanks so much, all of you.

 

12 Best iPhone games? Hmmm…

Oh hey… does anyone know what the 12 best games on the iPhone are?

Kotaku does!  What surprises could be in store?  We have no idea, I'm sure.

http://kotaku.com/5878819/the-12-best-games-on-the-iphone

Lili ‘Fall Update’ Available Now in App Store

Just in time for Halloween, assuming you're in a part of the world where it's still Halloween… ahem… the Fall Update for Lili is now available!

 

The update has some great Halloween nods (including a night time lighting setup!), as well as some long needed fixes for a couple issues like the dreaded Redgum bug (boooo hiss).

After hearing more feedback on the issue, the Mill Hill spirits are even easier to defeat now.

Objectives have been clarified in some confusing cases.

Memory footprint has been reduced… which will reduce instances of the app closing if you have a bunch of other apps open at the same time.

And many more improvements.

 

 

 

 

BitMonster celebrates the new iPod touch launch with a limited time $1.99 sale on Lili

To celebrate the launch of the new iPod touch (5th generation), BitMonster is running a limited time sale on the critically acclaimed iOS game "Lili" for $1.99.

 
Lili was featured on Apple's keynote stage demo for the new iPod touch, and takes full advantage of the device's capabilities.  We are extremely happy with how Lili performs with the new aspect ratio devices, and hope we can give people who are unboxing their shiny new gems something to really help show them off.

Update is on the way!

Super awesome update is in the pipe BTW! It's in the cue at Apple for the App Store.

What's new in this version?


Game stability improved 

Better enemy difficulty balancing 
Mill Hill enemies easier 
Can delete save game now 
Better tap/swipe detection 
Major sound improvements 
Campaign snags fixed

For any iPod touch 4th generation owners…

Our sincerest apologies goes out to anyone with the 4th Generation iPod Touch who is downloading Lili and unable to run the game.

While I know it seems like we are clearly motivated to have this mistake occur, we promise you the matter is completely out of our hands and we are trying as hard as possible to make sure people know the device is NOT supported prior to paying $4.99 for the game, and to make sure people know where they can ask for refunds.

To give some context we have to explain how the app store works.  When you put a product up there for sale, there is not a list of devices with checkboxes next to them that you are supporting.  As best we can guess, they want all apps to support all devices.  Which is a great theory.

It's unfortunate, but the best you can do when creating a game with high end requirements is use some trickery and do things like say, "hey, this game requires a front facing camera".  Obviously Lili does not require a front facing camera, but it's one of the only ways you can prevent people with very outdated phones from purchasing your app and being unable to run it.

The issue is that the iPod touch 4th generation does have a front facing camera, so it passes that requirement, but it also has half of the system memory of the iPhone 4 and any other device with a front camera.  Making a high end game that runs on new devices, but still fits in 256 megs of RAM is extremely challenging, and it's why you see disclaimers on many app descriptions saying "we don't support device X".  That is the very best a developer can do, and actually the practice of putting that disclaimer in a description is frowned upon, and can result in apps getting removed from the store… so, even that is risky.  It's very "rock and hard place".

We are actively trying to create a version of the game that runs on the 256 meg devices, but we can't promise anything.  Right now, that version we are trying out literally has no user interface, or extremely blurry unreadable imagery.  If we can make it work, we will do our best to release it, but it's an extremely agressive endeavor, and an end result we don't know if we'll be proud of or not.  Even running our introductory screen and loading basic functions uses that amount of memory, which is why you see it crash at that point.  

So, for now, all we can ask is that you PLEASE refrain from giving us 1 star reviews with all-caps rants about how the game is a scam and everyone should be warned about it.  We're not an evil company with a sneaky scam agenda.  We're 6 guys who have been pouring our heart into this game for the last 7 months, and it's extremely disheartening to see our review averages brought down by something completely out of our control.  No, asking Apple to edit their system requirements data is not an option, it's something developers have been seeking for a long time.  There is literally nothing we can do about it.

The good news is that most of the people who contacted us directly have managed to get a refund, although that is not something we promise either, we don't run the marketplace. Here's info we found online where you can ask them for your money back though:

http://www.labnol.org/software/itunes-app-store-refunds/13838/

 

New Lili gameplay trailer and info!

Hey all!  So, for those interested in seeing a bit more than camera flythroughs and characters, we give you our new gameplay trailer!

This is footage from a new iPad (3) including footage of our "non-combat" system… which some have termed "agressive gardening" :)

Ultimately Lili is on the island of Geos to gather flowers with magic properties, and the best flowers on the island happen to grow on the backs of the rather nasty wood Spirits that rule the island.  In addition to doing side quests and some mini-games, Lili finds herself leaping on the Spirits and relieving them of their flowers while avoiding the defenses of the Spirits.  Aside from that the world is full of exploration, and loads of great NPCs to interact with…. which we hope people agree are pretty inventive.

Also visible in the video is our dialogue system and a glimpse of our movement controls.

 

 

 

 

LILI IS GOLD!

Cert passed… ready to roll on Friday!  AND IT'S DAMN FINE!  There's been this awesome energy where we're so proud of how it's all come together.  We've been crunching our butts off of course… and we are completely exhausted, but it has been so worth it.  Can't wait for people to get their hands on the game, we think it's pretty damn cool, and there's so much of us in there!

 

 

Lili on stage at Apple press keynote!

It's always a good day when you see your game on an Apple press demo stage!

 

Lili ships next week… and… supports the new iPod touch!

 

Hey loyal fans and gawkers!  Yes!!!  Our first game as an independent studio, “Lili”, hits September 21st!   I’d say we’ve been burning the midnight oil, but that would be the understatement of the century.  If they make 5:00 AM oil, that’s more like what we’ve been burning.

But, “Lili” is wrapping up and has turned out to drastically exceed all our previous expectations!  The original launch trailer has nothing on the final build of the game, there’s so much love and detail added that it feels like a living world.  Check out the new trailer!

We’ve been pushing hard to take advantage of the new iPod touch features, and we think it’s going to show incredibly well on the device.  A huge feature is that “Lili” supports a 16:9 widescreen aspect ratio!  That format creates a cinematic feel that is just awesome for a hand-held device.  We are, to say the least, stoked.

 

 

Link to our new Launch Date Teaser: