Community Update #1

Hammerhead Exploring World

Hammerheads in the wild and free running in GRAV!


Welcome to the first edition of our community updates. From now on, we will be keeping a closer eye on the community and sharing any awesome findings. This includes artwork, screenshots, videos or anything else that shows off your experiences in the GRAV worlds. If you have any artwork, screenshots or anything else that you would like to share with us, you can reach us by posting to our BitMonster Twitter account, GRAV Twitter account, Official GRAV FB page or by sending an email to We look forward to seeing what you come up with.

Flying Through GRAV

We recently released patch #20 and with it came the addition of the hammerhead, a new jet vehicle. Since we added the hammerhead to GRAV, we've seen some really great screenshots of it in action (this includes the screenshot above from Steam user Klipwc).


Steam user Marchi exploring with his new hammerhead.


Another cool screenshot from Steam user Vittrax.

What About The Other Vehicles?

We haven't forgotten about the other vehicles in GRAV and you haven't either.


SHADOWFRAX enjoying his dune buggy.


Very cool screenshot of the Monocycle in action from Kaizergidorah

Quick Dance Party Break

dance-party-grav This dance party break is brought to you by Xander and his crew.

Forget About Vehicles, Free Running is Where It's at

Well not really, but this video from the above mentioned Klipwc is pretty amazing. We applaud your creativity!

YouTuber Spotlight: Fork

If you're looking for an entertaining YouTuber, look no further than Fork. His YouTube channel features many Let's Plays and he even showcases various indie games on his series, Indie Bytes. You can see episode #1 of Fork & Jam exploring GRAV below.

See You Next Time

This just about wraps up the 1st of many community spotlights. We've enjoyed checking out the videos and screenshots you the community have created and we look forward to doing this a lot more. Also, if you haven't seen our new social profiles for GRAV, you can check them out here: GRAV FB and GRAV Twitter.


Patch 20 Notes & Sneak Peeks


Hello everyone!

Patch 20 will be here soon, so it’s time to go over what additions you can expect to see. However, before we dive into all the new changes, it would be cool if you checked out our new Facebook page specifically created for all things GRAV:

New Starter World

As you can see from the screenshot above, we will be adding a new starter planet. No more fighting higher level enemies right out of the gate. This will not be a part of Patch #20. Look out for this new starter planet in future updates.

Anti Vehicle Weapons

Get ready to even the scale with these new anti vehicle weapons. The new anti-aircraft turret should help balance out flying vehicles and the new anti-vehicle handheld weapon should help players take on vehicles on the go.

Anti Air Turret

Anti Vehicle Gun

Portable Shield

With all these new weapons, we want to make sure you get an extra line of defense.

Portable Shield

New Jet Vehicle

Speaking of vehicles, get ready to explore new worlds in new ways with the Hammerhead!

HammerHead Jet Vehicle

Cool Ramps

Staying on topic, we’ve added ramps for your enjoyment. What are you waiting for? Get out there and take your Dune Buggy on some sweet jumps.


New Pet

Say hello to the new pet XP Bot.

XP Bot

Before we let you get back to playing GRAV, we wanted to show you a sneak peek at some heads. This is a work in progress for upcoming character customization options.

Character Customization Work in Progress

For more information on patch 20, and to stay up-to-date on all future changes to the ever changing world of GRAV, visit our patch discussions thread on Steam.

Till next time on BitBog, EXPLORE BUILD DANCE SURVIVE.

GRAV Independence Day Sale & Patch 19 Notes


Hello everyone!

Patch 19 is on its way and we're excited to go over some of the new additions that will be coming with the new patch. Also, did I mention that you can get GRAV right now for 30% off?! That’s right! Starting on June 29th and running through Independence Day weekend, you can save 30% on GRAV.

Dune Buggy

With Patch 19 comes the addition of a new vehicle. We've had fun with the dune buggy and are ready to hand over the keys.


Happy 4th of July!

We've added a couple new additions to GRAV to help you celebrate Independence Day in style. These additions are:

  • Fireworks!
  • Sweet New Top Hat!


Cool New Rooms

We've added some additional rooms for you guys to add to your bases, so get out there and get building.


Patch 19 will be out very soon. We hope you enjoy the additions and have an excellent Independence Day.

BitBlog #3

FireIce_BannerHello everyone, here's an update on what Bitmonster has been working on for Patch 17 and upcoming Patch 18


Tundra and Magma planets can now be explored. Having the right gear to protect your explorer from the extreme temperatures is essential to survive in these harsh environments.


cold GRAV_Ice_Planet




icecave Yeti


You can find new monsters on the Tundra Planet and a new Ice Based Dungeon Cave System


CAG_ChattingAnother thing we've been working on recently is improving our VOIP (Voice Chat) system. Starting in patch 18 players can hold "V" to talk to nearby players just like before, except with the added bonus of it actually working!  Voice quality has been improved significantly, and several issues plaguing the previous implementation have been ironed out.  Sorry friends, no more "ghost whispers" telling you one another's FoF codes ;).  We've added a few more nicities as well like icons over player's heads when speaking, and broadcast HUD elements. 

Till next time on BitBog, EXPLORE BUILD DANCE SURVIVE.

BitBlog #2

Hello Everyone, here's an update on what BitMonster is working on for upcoming GRAV patches.



Concept Art for a Frozen Tundra planet, this will be a massive world in comparision with previous EXO-PLANETS. Along with this world there will also be new gear such as the Tundra Sword, Tundra Rifle, and Tundra Armor


Tundra_Sword Tundra_Rifle Tundra_Armor


Many Performance updates made it into PATCH 15, as well as some usuabilty improvements such as; Storage Bins now have take/put all button and Turrets, Generator, Campfires, Composters all have a 'fill' button and capacity now. Upgrading these items increases their capacities as well.

Some work is being done for upcoming particle FX and Graphics tweaks, campfires are getting a nice polish pass and Nighttime will get sound and visual improvements.



Till next time on BitBlog, BUILD EXPLORE DANCE SURVIVE.


BitBlog #1


Weekly Updates on the development of GRAV, we will start posting regularly on what we've been up to.


Last week we put together a short sizzle reel of the many updates and features that have been added to GRAV over the last few patches.


Several new planets have been added to GRAV's current universe, one in particular is rather unique, the Exo Planet Desert World.


A fast vehicle is essential to traveling the long distances between desert oases. Players exploring this world will be rewarded with new crafting materials such as Sun Stone which can be used to make Desert Type Armors and Weapons.Desert_Armor Desert_Rifle



Exploring Moons in GRAV is one of the ways to aquire the Crafting Element Plasma with plasma you can create Plasma Type Armor and weapons and soon the Plasma Shield.

Plasma_Armor Plasma_Rifle



Recently we have also added base building with low level materials, wood and a few fossils is all that is needed to make a Frontier Base in GRAV.  Rustic and lovely yet kind of temporary bases for the masses, like a starter home with a starter marriage built in.


Till next time on BitBog, EXPLORE BUILD DANCE SURVIVE.


Exploring Beautiful Worlds in Space Survival "GRAV" Update 12 Out Now


New_Worlds_007 New_Worlds_006 New_Worlds_005 New_Worlds_004 New_Worlds_003 New_Worlds_002 New_Worlds_001


GRAV Patch 10 is Here!

Patch 10 has finally passed muster and is ready for everyone's enjoyment! Along with the usual dosage of bug fixes we have some fairly big features coming online such as shared planets, full stargates, etc. 

Patch 10 Build notes:


  • All Dungeon Instances have been regenerated. This should fix the various tiny science station and alien temple dungeons.
  • All outside level ranges per area have been regenerated. 


  • Maxunit for German ongoing translations 
  • EmotionFox for French translation 
  • Once-ler for a number of grammar fixes


  • Planet Stargates are now active! Every Physical Server (e.g. all of the East Coast Servers) will have a number of ExoPlanets and Moons that are available to them ALL! So let the cross HomePlanet battle for Ultimate Control Commence! We will have a more detailed Blog Post on the high level idea behind this! 
  • Loading Level Optimizations. Loading into the game should be faster now 
  • Memory Usage on Clients reduced 
  • Compass UI is now Active. More items to come. Bags are circles, nearby caves are doorways, etc. 
  • Cluttered text on HUD has been consolidated, and cleaned up 
  • If you are falling you can immediately activate the JetPack. (Shoutout to James 'Tank' Lowe) 
  • Teleporter Rooms have been added to the game! This item will take you between two nodes! So start building the magnificent routes across the world! 
  • New Artifact Sword Model! 
  • More Server CPU Optimizations 
  • Localization: German is now ACTIVE! We have modified the engine so that partial localization is now possible! If there is a translation you will see it otherwise you will see English. 
  • Localization: Francais is now active! 
  • Laser Fence will now show multiple lasers as it is upgraded. 
  • MultiTools of each Tier now have a different visual look. 
  • Fixed issues with science dome dungeon and alien temple dungeon causing them to turn out much smaller than intended


  • Magazine Sizes have been reduced. Just holding the button down and hosing is not that interactive. This also paves the way to towards active reload.

  • Nexus Shield Nodes should actually be useful now. Security Setting is set to FoF, so the building restrictions should work without having to do anything special. Shield Nodes now function the same in PVE and PVP for damage stopping. Specifically, no damage to rooms but you can damage Non-Rooms (this includes doors). Nexus Shield Nodes (when active) now block all INCOMING bullets! You can stand inside the shield and shoot the attackers!

  • Death: You no longer drop vehicles when you die. Dying and losing your jetpack can result in cases where you just can't reach your backpack orb. While that has created some amazing stories of loss, shock, comprehension, overcoming the odds, and eventual triumph that isn't quite what we had in mind for dying in those kind of locations :-)

  • Death: When killed by the Environment / Monsters only the owner will be able to loot the bag. Being killed by a monster and having a player get a free bag just from logging in or walking by isn't what we think should be happening. Even with the bag timers people are still having their bags taken with _no effort_ on the taker's part.

  • Death: When killed by a Player (i.e. PVP'd) you no longer can lose your ITEMS. Items will still be placed in the dropped bag but will only be lootable by the owner of said bag. Resources and Crafting Materials will be in the bag and be lootable. Currently, many of the top tier items are a pretty intense effort to acquire. Most of the stories we have heard of people eventually being killed were not stories with a happy ending. We believe there is a place for losing items and that will be the HARDCORE PVP server. For the many players who just load up the game and join a server we think this will result in a better play experience.

  • Combat Logging: If you have not been in combat in the last 60 seconds then logging out is instant (Shoutout to Dr. Mansouri for the lucid description supporting this change)

  • Fix return portals being able to be destroyed (Shoutout to Onceler for umm 'testing' this on a number of moons

  • Storage Bin blueprints now have a higher drop chance.


  • Generators should auto turn back on once again. 
  • Fixed New Planets not getting World Events 
  • Handle cases where people have more Items/Blueprints/Materials than the replication can handle. 
  • For Servers with more than one IP/Virtual NIC/VPN/etc we now specify spawned planets' IP as the same as the spawning planet process 
  • Fixed Uplinks returning from the dead. 
  • Fixed building walls returning from beyond the grave. 
  • Fix PVE Planets' Moons not being PVE 
  • Fix Nexus Nodes not using their upgraded radius for where you can build 
  • Fix cases where a machine with multiple IPs could end up with spawned moons/planets being untravelable to 
  • Better handle the case where steam could not initialize correctly causing the server to be in a 'hung' state and not accept connections 
  • Fixed a pervasive server crash 
  • An Item duplication bug fixed. (SHoutout to WocketPocket for a great find here) 
  • Fixed being able to fire whilst in a vehicle in certain situations 
  • Fixed situations causing players to fall through the world when entering a monocycle

PATCHDANCE: A New Dance Added!

GUNNER Z – Now Available for ANDROID!

Gunner Z has had over 4.5 million downloads on iOS. It also received the Apple Editor’s Choice Award. And now @BitMonsterGames is proud to announce that Gunner Z is now available for Android devices @GooglePlay! You can now kill zombies on both Android and iOS! Get it now on Google Play!