Our New Mega Update Featured by Apple – Gunner Z Outskirts!


-30 New Missions!

-Stunning New Levels in Zombie filled Suburbs!

-25 New Monsters!

-New Truck Model: The VR1 Bandit!

-2 New P.E.T.S. Models

-2 New Primary Weapons (Arc Cannon and BX1 Cutlass)

-New Achievements

-New Leaderboards

-Many New Challenges!

-Many Bug fixes and improvements!

BitMonster Games is on Vimeo! Check out Lili’s STEAM debut in stunning 1080P HD

Lili for Steam Reveal Trailer

All In-Engine footage of Lili for Steam.

Gunner Z version 1.20: helping hand for those who’ve lost saves

We are very excited about the new features we have in store for everyone in version 1.20, but we'll talk about most of that later.

For now we want to highlight one feature in particular which we are excited to deploy:  New functionality which allows us to give individual users Z and BX on a per case basis.  

What this means is anyone who has had their save wiped can contact our support alias and we can repay you for lost time, and lost items you've purchased in the store.  Unfortunately for those of you who have already lost your data you will have to wait for the update to be approved, but once it is we should be able to at least repair some of the damage done.  

To be clear, we can't give people Z and BX yet, but once version 1.20 is out we will send out emails to those who have contacted us already and post more information on our website and on facebook.

We are deeply sorry that this all happened in the first place, and very grateful for your patience and loyalty through the whole ordeal.  



Gunner Z headstart weekend extended through Monday

There was some confusion as to how to take advantage of the head start weekend, so we've decided to extend it another day and give people one last chance to get a head start.

To get the head start bonus:

-While connected to the internet, you need to create a completely new save.  You will get the bonus after Vee gives you your second vehicle.

How do you restart your save you ask? 

If you're "waiting for icloud" – just wait approximiately 10 minutes on this screen for it to give up and ask if you want ot delete your save  Say yes, and you now have a new save.


If you're NOT waiting for iCloud, enter your iCloud settings on your device, go to manage storage, find Gunner Z, then tap "edit" and delete all documents.  Now you should be in the "waiting for icloud" state and you can follow the instructions above. 


Again, the bonus comes after you get your second vehicle from Vee.  You tap the right arrow in the garage, and Vee will give you a second vehicle and ask you to rename it.  Once you're done customizing it you will get the headstart reward.

Gunner Z – Version 1.10 woes

Hey fellow Zombie Slayers!   Some of you have had a rough Halloween patch upgrade.  From Progress loss to having to wait a long time in order to play Gunner Z.  We are six guys crammed into an office and it really is eating us up that our players are upset.
UPDATE: 1.11 was just approved by Apple, and will be available in the app store within the next few minutes.  Please update to 1.11 first as it should fix most issues people are seeing with waiting for icloud.
First we want to say we have isolated the main issue and have submitted an emergency update to Apple which fixes it.  If you are seeing "waiting for icloud: no Documents" you should wait for this update (version 1.11) as it will let you read your existing save. If you are not interested in the headstart weekend, do NOT change any iCloud settings.  This may inadvertantly overwrite your data.  Sit tight and the update should be up soon.
For anyone who is having a different issue, or would just like to start a new boosted save, read on:
To try and make it up to you, we are going to have a Halloween Patch Weekend Event.
For anyone starting over from losing their Save Data we are going to give you:
- 1,000,000 ZMoney
- 1,000 BX
Additionally, we are going to make RAMPAGES cost 50 BX!
So this weekend if you are forced to reset you will get a pretty huge starting currency allowance from Vee!  And you can rampage like a BOSS back to the Mission you were at!
Additionally, in a future update we will have a special upgrade for Players who have been with us for a while!!!
We know that losing progress really sucks.  We do it daily for testing and it hurts every time.  But we hope that this helps some.

Gunner Z is here!

Here is the press release that just went out:

Hey all! This week we’re launching Gunner Z worldwide on iOS! In fact, the game is available in all territories now!

Gunner Z is a night-vision turret based vehicle shooter. The city of Metroit has been ravaged by a military coup, and the forces on the street are both armed vehicles, drones, and hordes of genetically engineered undead. Players take control over a remote gun turret mounted to fictional vehicles we call “AC-HMV” trucks and take back Metroit.

We started Gunner Z in mid-January and soft-launched to a handful of countries around a month ago. We spent that time balancing the economy and difficulty. We think we ended with something that will appeal to gamers and ideally feel exciting to more casual players as well.

Gunner Z is free to play, and we think we’ve dialed in something that feels fair but still challenging. Part of why we picked Gunner Z as a project was because of the possibility of expansion. We plan on supporting the game with new vehicles, new weapons, new enemies, challenge structures, and more in the coming months. We have some very cool items on deck for the near future!

Gunner Z is a very different project from our previous games, the award winning Lili, and the only charity game in the app store (THRED). Gunner Z uses the excellent Unreal Engine of course and also utilizes Everyplay for capturing and sharing videos of cool moments as they happen.

Download it now! (It’s free)

And here is our new launch trailer :)

Gunner Z – Soft Launch

We’re soft launching Gunner Z, here’s why!
Hey all, we just wanted to talk a little about our plans for Gunner Z.  First off, we’re only 6 people and not tied to a publisher, so much of our timeline is of our own making… and we want to get our launch right.  There’s nearly nothing more important for a game than coming out of the gate cleanly; a bad launch can cripple hopes of a game doing well, and we want most people’s first experience with the game to be as highly polished and balanced as possible.
With that in mind, we are launching in a few test markets (as many mobile developers seem to be doing these days).  Likely those are Malaysia, Singapore, New Zealand, and Philippines.  The timeline for that is, well, as soon as our app is approved.
Gunner Z is very different than our previous two games, Lili and THRED, in more ways than just theme.  This time around we have a pretty complex in-game economy managing how fast upgrades and new weapons are spooled out, how enemy variants are ordered in the campaign, and how long players spend completing our 30 missions and subsequent end-game.
Also, Gunner Z needs solid difficulty balancing.  Our primary concern is keeping players progressing through the game and enjoying it and not encountering difficulty spikes.  From our experiences with creating shooters in the past, it’s really difficult to know which aspects of the game players will find difficult, especially players of a broad skill base.  If 80% of your players are unable to complete level 4 of 30, you’ve got a problem that needs to be diagnosed and fixed in hours, not weeks.
Luckily for this project we have an excellent backend in place that will allow us to quickly address those difficulty spikes, as well as feed updates to everyone very quickly.  This is yet another aspect a test launch will help us smooth out.
We plan on supporting Gunner Z for a long time.  Part of why we picked this project was the ease of which we can continually add content.  In fact, we have a rather… intense… backlog of new enemies, new player vehicles, new modes, new weapons, etc that we plan on pouring into the game very regularly.  “Life begins at ship” these days.
There was some earlier discussion online regarding the pricing model of Gunner Z and if it would be F2P.  Regardless of the final verdict on that (currently still undecided), our plan for the soft launch territories are to launch as free.  This makes sense when you consider the goal of a test territory is to get data and see how the game holds up.  For that data to be useful, it’s imperative to have enough people playing the game to matter.  A hundred players is a poor sample size, where many thousands are solid decision making numbers.  Developers routinely estimate that downloads are around 20 times higher (or more) for a free app compared to even a $.99 app.  
Here in the office and with developers who have graciously beat on earlier versions of the game during the beta, we played the game without IAP items or benefits.  We want to create something that is fun, yet challenging, for someone to play regardless of their spending habits.  As diehard shooter fans, we enjoy the hell out of it and play compulsively, but we’ll see how it shakes out in the wild.
We’ll likely leave the game running in the test markets for a couple weeks while we iterate, refine, and generally improve the game with every day it’s out there.  Ideally, when the game launches worldwide shortly after that, it’ll be a day-one experience that people will want to play for years afterwards.
So, that’s our plan.  Thanks for taking the time to check out Gunner Z!

Announcing our new game: Gunner Z!!

Hey everyone!  It's a big day here!  We're crazy excited to share our new game with you!
Last September, we ventured to the island of Geos and explored the quirky nonviolent beauty in our critically acclaimed game Lili.  The following December, we worked with Coca-Cola and (RED) to make (THRED); a game that is helping achieve an AIDS-Free Generation by 2015.
For our next game we went with a drastically different flavor.  It's a game about zombies, weapon upgrades, vehicle customization, and trying to stop the apocalypse!  Today we’re announcing, exclusively for iOS, Gunner Z!
Gunner Z is night-vision turret combat with realistic modern vehicle weaponry on steroids!
In Gunner Z, you will create and modify a garage full of vehicles. These trucks, codenamed "AC-HMV”, have been modified with an extendable crane boom arm that supports remotely operated weapons.  Utilizing this, you will have full control of your view the game world, allowing you to raise or lower your weapons to clear out buildings or rake fire across the rooftops.
You will take your customized AC-HMV Gun Trucks into a city overrun by an undead army.  However, the enemies aren't merely mindless zombies; a powerful enemy military is using the engineered threat as a tool.  This powerful force deploys undead soldiers and huge biological beasts as weapons alongside remotely operated mechanized units such as aerial drones, tracked RPG turrets, APCs, tanks, and more.  The only force capable of stopping the undead army is YOU!
With Gunner Z, BitMonster continues to utilize the excellent Unreal Engine 3 from Epic Games Inc.  All six of BitMonster's developers were previously with Epic Games and the tools are a natural fit and allow the creation of console quality games on mobile devices!
We hope you enjoy the trailer and screenshots!