Returned from Seattle this morning, caught ye olde red-eye back. So tired!
BUT, the show went really well. I showed Lili off to quite a few press people, potential partners, friends and fellow developers. It's a fair statement I think to say it showed really well, everyone who saw it seemed really impressed and I couldn't have been happier with the comments.
The build we took had our elusive "non-combat" system disabled, or, rather the enemies were removed from the world… but a handful of people got a peek into what that system holds in store. Now we're "un-ripping-out" the things from the build to get it playable again.
OMG holy shit, while I was gone, the levels got insane polish. Mikey busted out all the remaining building interiors, and they are AMAZING. Exploring these houses and interiors is going to be such a kick for people! I also hear there was some cool non-combat system work, I can't wait to check out!
Got to hang out with Luke and Phil from Halfbrick, which is always a fantastic time! Always lots of great advice from those guys, they're awesomely open with information. Also bumped into the Hidden Variable guys, who made Bag-It… which I've long been a fan of on iOS.
While out there I also swung by DigiPen, which was hosting the Seattle Indie Expo. There was some excellent work on display there. Nels showed off the upcoming XBLA game Mark of the Ninja, and it is… SLICK super super slick. They say it's out soon, it definitely looks ready to roll, and I will be grabbing it day one. It's like an amazing Tenchu 2D vibe. Also Shellrazer was on hand, which is available already in iOS and it's very cool as well. Definitely go grab it, the mood and style is hilarious and imposing all at once.
OK, back to Lili now… we're in the home stretch on much of the game, and it feels amazing!